Race Manager Update 1.4.8: Reliability & Refinement
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Table of Contents
Race Manager Update 1.4.8
We continue to refine the simulation and expand your team management capabilities. Version 1.4.8 focuses on technical depth and interface usability.
[NEW] Dynamic Critical Zone
Part condition now features an individual critical zone that depends directly on the "Reliability" parameter.
- Higher reliability means a smaller "Red Zone" (down to a minimum of 10%).
- Reaching critical wear during a race significantly increases the risk of a sudden breakdown.
- If a part fails, the car enters "Limp Mode" and requires a pit stop for immediate repair.
[UPDATE] Improvements and Changes
- Multi-Account Support: Account binding for different authorization methods has been added to the user menu. You can now link your Telegram, Yandex, and E-mail accounts to a single profile.
- Development UI: The garage interface has been overhauled. Detailed graphical icons for car components have been added, which evolve based on their development level (3 visual grades).
- Individual Part Repairs: Car maintenance is now more granular. You can repair specific worn-out parts instead of overhauling the entire car, saving both time and budget.
- Parallel Tasks: You can now start an upgrade for one part while another is being repaired.
- Weather System: Forecasts are now updated once a day (at midnight Moscow time). We have switched to a new weather API providing better stability and regional access.
[FIX] Bug Fixes
- Fixed morale bar display in the mobile version of the race screen (HUD).
- Fixed minor translation inaccuracies in the work completion notification system.
See you on the track!
Previous PostDynamic Morale: Feel the pressure of the raceNext PostRace Manager Update 1.4.9: Strategic Freedom & Quality of Life
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